Magus
It is they, who rally with the larger groups of chaos warriors, supporting them with magic. As daemonic essence touches chaotic mages, they gain the sharpness of mind and way of thinking more resembling daemons, than human beings. Being trapped between human and daemon life form, they seek no turning back, but aspire to lose their humanity and succumb to the very core of Chaos.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit darkens it surrounding area, negating the lawful units their day bonus and removing the malus for the chaotic units
Information
Advances from: | Invoker |
Advances to: | Demonologist |
Cost: | 44 |
HP: | 31 |
Movement: | 5 |
XP: | 110 |
Level: | 2 |
Alignment: | chaotic |
ID | XE Chaos Magus |
Abilities: | darkens |
Attacks (damage - count)
staff melee | 7 - 2 impact | ||
chaos blast ranged | 12 - 3 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |