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Magus

(image) (image)

It is they, who rally with the larger groups of chaos warriors, supporting them with magic. As daemonic essence touches chaotic mages, they gain the sharpness of mind and way of thinking more resembling daemons, than human beings. Being trapped between human and daemon life form, they seek no turning back, but aspire to lose their humanity and succumb to the very core of Chaos.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit darkens it surrounding area, negating the lawful units their day bonus and removing the malus for the chaotic units

Information

Advances from: Invoker
Advances to: Demonologist
Cost: 44
HP: 31
Movement: 5
XP: 110
Level: 2
Alignment: chaotic
IDXE Chaos Magus
Abilities: darkens

Attacks (damage - count)

(image)staff
melee
7 - 2
impact
(image)chaos blast
ranged
12 - 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold0% (icon) arcane20%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%